I wouldn't go as far as saying console FPS controls are "terrible", but there's no doubt that I'd take a keyboard and mouse over a gamepad whenever the option presents itself. Part of the trouble you're having with the controls may stem from the fact that you're simply more used to the KB&M combo though, as adapting to any new control device can take some time. But for anyone who has logged in thousands of hours with a Dual Shock, while it may not give the accuracy and speed of a mouse, the control is still more than acceptable to play a game.
Totally sporadic shooting because of the lack of accurate movement controls but unbelievably easy. Playing Resistance on the PS3 was not only boring ( actually reminded me of Metal of Honour with some Half Life aliens running around ) but even with the lack of functionality, all you have to do is act like a shooting retard and you'll pass the levels.
Silly question, but what difficulty setting were you playing on? I'm not saying that the title in question sets a new bar for enemy AI, but if you're acting "like a shooting retard" and surviving, something isn't quite right.
No ingenuity, lack of realism and totally linear mapping.
The above are all issues with a specific piece of software. While the Sony crowd may be pimping Resistance as the Second Coming, in the end, it's nothing more than an above average shooter with some cool features going for it. The linear level designed was made to make the game appeal to a broader mass-market crowd and not just hardcore FPS junkies. The fact that it's on a console as opposed to a PC is irrelevant in that respect.
I'm not looking to turn this into some sort of a "ZOMG PC VS CONSOLE WAR!" thread, and I do enjoy reading people's opinions on the subject, but I feel that too many people take the easy route and just lump console players into some sort of "not hardcore enough to hang with the PC crowd" group when that's far from the truth.