So anyways let me get to it...
First off let me say I found a new interesting tip. I just recently purchased an 8800 GT OC 512MB and have been very pleased with my decision. However as you know, you tend to have to tweak some of the options in the video cards' display applet to push the most out of it. One such tweak I found very interesting is the 'Max Pre-Rendered Frames' option. What this option signifies is basically the amount of frames your CPU should render before sending them off to the GPU. In my case, the default was set to 3! But in actuality, you should use no more than 2. In this case, 2 is actually triple buffering - from what I've read on the net at least (with 0 being single, since I you are passing all workload straight to the GPU).
I've also read that if you have a dual core CPU (i.e. Pentium D, C2D), you should not set less than 2, 1 or below may cause stalling as then you won't be fully utilizing the CPUs cycles.
If this doesn't make sense, I blame myself cause I went out clubbing last night to a place called Matrix, btw it was awesome.
Okay, as for my ingame settings...
C:\Documents and Settings\X\Local Settings\Application Data\Funcom\Conan\Prefs - for fine tuning! You may have to turn on 'show hidden files' for this!
- Display Resolution - 1024x768
- Enable Full Screen - On
- Anti-Alisasing - None
- View Distance - 500M
- Direct X Vers. - 9
- Shadel Model Vers. - 3.0
- Shadows - Disabled
- Shadow Res. - Low
- 3d Ambient Occlusion Qual. - Disabled
- High Quality View Distance - 100%
- Low Quality View Distance - 500M (Seems to set flag for cutoff point of normal rendering, so 501+ is low from my assumption)
- Particle View Distance - 256M
- NPC View Distance - 500M
- NPC HQVD - 256M
- Grass VD - 500M
- Grass Density - 0M
- Ground Quality VD - 256M
- Sys mem tex cache size - 0MB
- Tex filter qual. - Bilinear
- Tex Res. - Medium
- Anisotropic filtering qual. - 1
- Enable parallax map - off
- Remove Foliage around char - on
- Ground render qual - high
- Enable spec on ground - off
- Enable grass - on
- Water reflection - everything