I say the mechanics of the game is TIGHT. They know how to make it run on the servers just fine.....*cho* wrote:In all fairness EQ2 shouldn't have as much problems because they had EQ1 to deal with first. As far as I know this is Blizzards first MMORPG so I understand it may take them a while to get everything running smoothly. Especially when they didn't realize how populare the game was going to be. Now that is not to say EQ2 shouldn't have any problems, but I would think with the exprience behind the belt that the game makers have they could avoid a lot of them.
....now as for the content sometimes I wonder if monkeys are makin the decisions in regards as to what to put "in" the game. Some patches change the UI just a tickle, some overhaul the integral parts of the game. The one that really blew me away was when they changed the "con" system. It's the tool used to guage how powerful your enemy is, gives info on lvl and how much above or below the median for that level it might be. Also told if the critter was agressive or passive. NO ONE complained about that, the system was simple and swift, easy enough for me to understand within 1 min of lookin at it. Then all the sudden a new "con" system popped up in a big patch, odd looking horns around the name and pulsing crap around it. Looked real neat but the amount of info it provided IMO was crap.
....quests that are bugged...you can bitch and moan till ya drop over dead and Sony just sits there and does nothing. I simple line of code will fix that kinda thing....but NOOOO. Must change a huge feature like the con system and overlook the quests. That kinda stuff drives me bonkers. Not cause it "matters" but just because it would be SO simple to fix the small stuff rather than re-design the whole damn game.
/rant off