I've been totally addicted to WoW since Dec 30th, when I got it. I'm on Burning Legion with a lvl 41 Dwarven Hunter right now, but I'll switch to a German server once the game comes out over here on Feb 11th.
After playing this game very intensely for over a month, the balancing in PVP is a joke. Rogues and Paladins are waaaaay overpowered in PVP, while especially the warrior and partially the hunter as well are at a bad disadvantage. The warrior just doesn't deal as much damage as the other classes, which is a joke, even a priest is better for PVP if played correctly.
Rogues are a joke, their daggers deal as much damage as a warrior's large bladed axe, plus they can put poison on it, and turn invisible to backstab you for crit damage... they always get the first strike, stun you, and before you realize what's up and can actually move again, you've already lost the fight, because you're at half health, have almost enough poison in you to kill you (unless you're dwarf with Stoneform to cure the poison), can't move fast, and are still under full backstabbing assault. To top this off, the rogue has like 4 different escape special moves. Including having a chance olf 75% to parry or evade melee attacks for 15 secs, or some cheat like that.
The hunter's at a bad disadvantage, because he's a lvl 1 critter in melee, and he has a 8 yard min range for ranged attack. The only class with this bad limitation, mages, warlocks, druids, shamans, priest, all of their ranged attack is also doable at 0 yards. Why can't I shoot a gun at point blank?!?!? The problem is, that the hunter relies on his pet to keep enemies at a distance (growl=threat=mob taunt), to stay with in the 8-35 yard range (later 8-41 yds), so he can keep shooting, which is his only way to do real damage. However, in PVP the pet is usually completely disregarded (since threat doesn't affect players, the pet is utterly useless in PVP, execept for a small amount of damage), players run up to the hunter, slow him, and automatically win the fight, because the hunter is helpless in melee range.
Other than that, there are currently waaaay too many idiots out there, seeing you fight a mob, wait until you're @ 10% health and then finish you right after you finish the mob...

and even without getting any sort of reward right now. So PVP is a joke right now, as it's totally unbalanced like I've shown above, but it will be awesome once it's properly in place. I just wish there were a way for now to disable PVP in contested territories at least, like in your home territories.
Aside from all the complaining, I've had some awesome PVP battles, but usually only when some cretin about 10 lvls above me and my friends decided a 1 vs 3 would be okay with 10 lvls difference... hehehe (hunter at distance=MASSIVE damage, crits >1000). Good adrenalin rushes.
I'm switching over to WoW with most of my Enemy Territory clan mates, and also with a friend's quite powerful Dark Age of Camelot guild (Eternal Fury, the name might ring a bell for DAoC players), so hopefully we'll be advancing on German servers really quickly, which then helps the problem of constantly getting ganked by Horde 20 lvls+ above you. Furthermore, I'll be playing a paladin until the PVP gets fixed, simply I wanted to to begin with, before I realized how overpowered he is ATM. Well, hunter was my first choice in the US version because one of my friends was already playing a healer on that server, and we knew we'd just be using up our first month of gametime before switching servers. Knowing that he's very strong right now is not really a deterrent, but I fully expect him to get nerfed soon.
He must get nerfed soon, because in PVP he's basically unkillable unless there's a 4+ level difference involved. Pala's can tank waaay better than warriors, buff as good or better than priest (armor buff, life buff, damage buff, attack speed buff, resistance buff, you name it, the pala's got it), and also can heal themselves in combat, though not as good as a priest or druid. Well, those that get to lvl 60 first will be the ones hauling in tons of cash from rare items found on the way, so IMO that's the most useful class to play for now. Oh, and the Pala has another cheat: he gets his first mount for free, which is a 90 G value at level 40, an incredible amount of cash he saves versus the other classes. Same for Warlock btw, plus his Felsteed is the coolest mount in the game, by FAR (burning hooves, nostrils, eyes)! This amount of cash you save on a mount will get you, depending on your choice and skills as trader, up to 6 blue rare magical items, or 1-3 purple epic items, which gets you an enormous increase in power.
Happy huntin'!
