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Posted: Mon Oct 16, 2000 5:21 pm
by Brent
Originally posted by ssjDoh:
Brent, I just read your review on the drivers. The reason you see that BIG increase in high resolutions is because the V5 is now using BOTH CPU's. On the old driver, only one CPU is on use when on high res.

and can you tell me what settings I should use for BEST quality and anohter set ofr BEST performance?

TIA
That's not true LOLOLOLOL

Where the heck did you hear that? LOL

The old drivers use both chipsets, haha, so do the new drivers

There was only ONE instance where both cpu's weren't being used and that was at Extremely high rez/bit depth, but I never experienced that problem, it really wasn't a problem for most....

If what you said was true then i would have seen a BIGGER increase in speed by using the second graphics chip..

hahaha, that was funny though.....

Posted: Mon Oct 16, 2000 5:30 pm
by Brent
I can tell you exactly what made it faster

First of all these drivers are Tweaked for WinME and it's Directx7.1

Second of all they have Z-Buffer tweaks to emulate the HyperZ of ATI's cards

And they have Geometry Asist for SSE to emulate T&L using the CPU

that's the three major things...

it's all software tweaks baby

just shows how much more they can squeeze outta the drivers softwarewize

Posted: Mon Oct 16, 2000 5:55 pm
by ssjDoh
Brent, I heard that from www.3dfxgamers.com. I wouldn't have beleived it but a MOD confirmed it...so that's where I heard it...

and it applied on one res I think...

and where's your opinion on my settings?? :D :D

[This message has been edited by ssjDoh (edited 10-16-2000).]

Posted: Mon Oct 16, 2000 8:24 pm
by FunK
Yeah I'd say ya got me on the 1600 x 1200 32B.
I'll run the 1024 x 768 32bit tonight and post it.
I wonder how much of that is the CPU.
Hmmmm
Anywho, nice setup Doh!

Keep us posted on how fast ya finally get it.
I'll try a few tweaks tonight and let ya's know how it goes.

Peace,
FunK

Posted: Mon Oct 16, 2000 9:33 pm
by ssjDoh
I'm still waiting Brent :D :D

well, when are you gonna explain the settings for me? :)

Posted: Mon Oct 16, 2000 10:00 pm
by Brent
ok i'm here!

Everything you have it set on looks GREAT for both speed and quality

did you want me to explain each individual one to you? hehe

The only things that concern me are in OpenGL

you have Subpixel Precision on 4, this does yield the BEST quality, but does decrease the frams a bit...

Also you have LOD all the way on Sharp, this too makes the quality superb but decreases frames...

You can just turn off Anisotropic Filtering to regain some frams, Trilinear with mipmapping is good enough.

Oh one other thing, IN D3D put a checkmark next to 8-bit stencil so it can be used if needed by programs

Posted: Mon Oct 16, 2000 11:00 pm
by ssjDoh
OK, thx Brent

I put my LOD to 3/4 to sharp, and I disabled Anisotropic ....

Questions: What's page flipping and "enable KTX buffer region extensio"?

As for Dx3D, I checked 8-bit Stencil.

You think that's the best config for me (Pretty pictures at good speed)?

Anyone eles, feel free to include your comments :)

Posted: Mon Oct 16, 2000 11:21 pm
by jesse23
I WANT MY RADEON!!

Posted: Tue Oct 17, 2000 12:43 am
by FunK
Here's the results @ 1600 x 1200 32Bit.
Not too shabby, everything looked playable even at high detail. Of course, 15 FPS or so isn't the best for gaming, even at those resolutions. OUCH @ 15 FPS on the helicopter @ high detail! :)

For some reason the CPU test did not work
Any Ideas on this one? Think I may have lost some points on that. (Display setting) ?

Anywho, here ya go:

Image


Peace,
FunK

------------------
I owe the government $3,400 in taxes......
So I sent them two hammers and a toilet seat.

[This message has been edited by FunK (edited 10-16-2000).]

Posted: Tue Oct 17, 2000 1:05 am
by Brent
Here's your explanations:

Page Flipping is almost like Double Buffering - Basically sets one image in the Back Buffer and then when it's ready just copies to the video memory (front buffer) and starts rendering in the back buffer immediatly. What this does is ruduce Flicker. It has the EFFECT of Vsync On vs. Vsync Off. But without it the graphics would be VERY flickery and not as smooth.

KTX Buffer Region - KTX stands for Kinetix which is a 3D Plugin for 3D Studio Max, it only effects 3DStudioMax, so just leave it checked.

Posted: Tue Oct 17, 2000 8:27 pm
by Brent
doh, did you get all that?

Posted: Tue Oct 17, 2000 8:47 pm
by ssjDoh
Yeah, thanks Brent. BTW, I turned on FSAA and damn that IS nice. I haven't seen the V5 version but if it's true that it's noticably than the Radeon, WOW!

Hey, what do you prefer, playing high res or 800x600 w/ FSAA??

I like no jaggies..but it slows doen my fps :)

At q3a (all max) 1024*768*32 gives me ~74fps. 800*600*32 with FSAA on gives me 45fps. What kind of performance hit do you experience wiht the V5?

hehe, also, can you take a screen shot of Q3 at 800x600x32 with 4x FSAA? I'll take a pic of mine too (hopefully the same spot!!). Anyone with a Geforce, can you also take a screen shot? Just a little comparision...

Posted: Wed Oct 18, 2000 4:32 pm
by Brent
Originally posted by ssjDoh:
Yeah, thanks Brent. BTW, I turned on FSAA and damn that IS nice. I haven't seen the V5 version but if it's true that it's noticably than the Radeon, WOW!

Hey, what do you prefer, playing high res or 800x600 w/ FSAA??

I like no jaggies..but it slows doen my fps :)

At q3a (all max) 1024*768*32 gives me ~74fps. 800*600*32 with FSAA on gives me 45fps. What kind of performance hit do you experience wiht the V5?

hehe, also, can you take a screen shot of Q3 at 800x600x32 with 4x FSAA? I'll take a pic of mine too (hopefully the same spot!!). Anyone with a Geforce, can you also take a screen shot? Just a little comparision...
Well this right here is what I get in Quake3 with and without FSAA, look at the scores with the new Drivers: http://www.coremeltdown.com/articles/3dfx/v5drivers/6.shtml

Why don't you run the same benchmarks I did, like the Demo001 bench and Quaver, or you can just do Demo001 and Demo002 since they are built in... I can run some Demo002 if you do those too....

For the Loss of FPS going to 4X FSAA lets look at that

At 1024x768x16 I get 96.9fps but when i turn on 4X FSAA I get 27.9fps so a pretty big drop at higher resolutions

but at 640x480x16 I get 103.6fps and with 4X FSAA I get 70.1fps so very playable. I need to do some 800x600 benches I guess.

I know this I can play just fine at 1024x768x16 with 2X FSAA but I usually don't in Quake3 cause i like hih high frame rates. So I usually play at 800x600x32 with NO FSAA then i get good frams and good image quality.

FSAA on the V5 is SUPERB, it's much better then other cards because it's a different method, it's called the Jitter method of FSAA on the V5.

Let me get some shots, I'll do some 1024x768x32 with 4X FSAA for ya, but JPEG compression will make them not look as good as they look in person.... so the image size will be pretty high so be patient while they load.

Posted: Wed Oct 18, 2000 4:48 pm
by Brent
warning each image is like 800KB in size

settings:

1024x768x32 at 4X FSAA and -2 LOD with Trilinear and Quake3 at highest texture setting

Image

Image

Image

Image

[This message has been edited by Brent (edited 10-18-2000).]

Posted: Wed Oct 18, 2000 5:31 pm
by ssjDoh
OK, I took some screen shots at the same place (well I tried too). Same settings as Brent but on a Radeon.
Image
Image
Image
Image

And Brent, how did you save your SS in jpg and still remain high quality? I tried to set as high quality, but my pics are only 100K in size...

oh, and Brent, you shure play with a lot of Brightness! I had to turn up my Brightness (in game) so that they look similar.

[This message has been edited by ssjDoh (edited 10-18-2000).]

Posted: Wed Oct 18, 2000 5:47 pm
by Brent
whoa, you turned your brighness up higher then mine though! haha, mine's only a couple nothches higher, but it does help in gameplay, it's easier to see everything and everybody

Oh and I used Photoshop 5.5 to convert from TGA to JPEG I guess it has better quality settings :)

Posted: Wed Oct 18, 2000 6:02 pm
by ssjDoh
yeah, I noticed that after...I was initially playing in a window so I can see where you swere standing...When it went to full screne, it became much brighter!

Posted: Thu Oct 19, 2000 12:39 am
by FunK
Here's a few from Q3DM7
1024 x 768 32 bit everything high.

Image

Image

Image